Since the exhaust elbow is a separate solid, you can delete it if you need a different part. This model of a blower was imported as a multi-body solid. For a factory asset such as a turntable, you need to import the model as an assembly show it in a different position. File management is much simpler with a multi-body part, but you cannot move anything. If you import the model as an assembly, a part file is created for each part in the original assembly. It is easier to work with a solid model if you have to modify the asset or change the appearance.įor assembly models, you can also choose whether to import the model as a multi-body solid or an assembly with individual components. If the original model was an assembly, there can be a combination of solids and surfaces. If there are gaps or missing faces, the result is a collection of faces and quilts. If all of the edges of a group of faces can be stitched together to enclose a volume, the result is a solid. If the edges of adjacent faces touch either, the edges are stitched together. The Solid Model option also checks the edges of each face during translation. It can be easier to work with a composite surface if you do not have to make changes such as adding holes. This option is the default setting because it can ignore issues such as missing faces and gaps between edges. The Composite Surface option translates each face of the model independently and collects them into a single group of surfaces. Choosing the best option depends on the type of model and how you plan to use it. Choosing whether to import a model as surfaces or solidsįor most models, you can choose whether to import it as solids or surfaces. Inventor translates the model geometry data and creates an Inventor file. You can import models in neutral formats, and in the native file format from many CAD systems. Working with models from other CAD systems Note: The procedure for inserting native Autodesk components as well as other CAD file formats is the same. Use the Reposition tool to move or rotate the model, and then press Enter to exit the command or continue placing copies of the model.Click the Apply button to place multiple copies of the model without exiting the command. Click the OK button to place the component or click the Cancel button to cancel placement.To adjust the orientation, select either the or Mini-Toolbar options. The component is placed in a default orientation in the XY plane.The Snap to Point Cloud Snap Type must be enabled to allow point cloud snapping. Point Cloud Drag the component to a single point in a point cloud and select once using the left mouse button.The Snap to DWG Underlay Snap Type must be enabled to allow underlay snapping. Components can be snapped to endpoints, midpoints, and along an entity. DWG Underlay Drag the component to a 2D entity on the drawing underlay and select once using the left mouse button.The Snap to Vertex or Edge Snap Type must be enabled to allow vertex or edge snapping. Vertex or Edge Drag the component to the vertex or edge of an existing asset and select once using the left mouse button.The Snap to Surface Snap Type must be enabled to allow surface snapping. Examples for the use of this option include placing a crate on top of a pallet, or a vice on top of a workbench. Surface Drag the component to the surface of an existing asset and select once using the left mouse button.The Snap to Sketch Snap Type must be enabled to allow sketch snapping. Sketch Drag the component to a sketch entity on the layout and select once using the left mouse button.The Snap to Grid Snap Type must be enabled to allow grid snapping.
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